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Hierarchy

  • ClientProxy

Index

Constructors

constructor

Properties

Private _gameWorld

_gameWorld: GameWorld

Private _spawnTime

_spawnTime: number

Private _startGameTime

_startGameTime: number

Private _startGameTimeOffset

_startGameTimeOffset: number

Private _userToken

_userToken: any

Private _userUUID

_userUUID: string

playerAccount

playerAccount: PlayerAccount

Accessors

aliveTime

  • get aliveTime(): number

gameTime

  • get gameTime(): number

gameWorld

shortId

  • get shortId(): string

startGameTimeOffset

  • set startGameTimeOffset(time: number): void

userUUID

  • get userUUID(): string

Methods

dispose

  • dispose(): void

publish

  • publish(data: any, subtopic?: string): void

restartGameTime

  • restartGameTime(): void

sendMessageToGameWorld

  • sendMessageToGameWorld(data: any): void

userSubscriberIn

  • userSubscriberIn(msg: any, data: any): void

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